The modular textures structure are smartly implemented. That means that when you copy PS/Xbox controls and/or DK/DD-Super,ĭolphin will replace the base textures with the copied ones. So there's no need to delete the folders "Controls-All-Wii" and DK/DD-NormalĪnd also dolphin will not use additional RAM. If you use Wii remote w/ or w/out skip this step. The textures are already implemented in the base package. If you use any Playstation or Xbox controller go inside "SF8_Modular_textures\Controls" folder. Type A: Shake - Grabbing = Square/X - R1/RT buttons. Type B: Shake - Grabbing = R1/RT - Square/X buttons.īoth support w/ nunchuck or wii remote sideways control style.Ĭopy the folder you chose and put it inside "SF8" folder. *No need to delete "Controls-All-Wii" folder.Īlmost all different region textures are implemented inside the base package. Gallery was not, because of big ram usage with all of them together and prefetching.Ĭhoose PAL or NTSC v1.00 (rev0) or NTSC v1.01 (rev1) and copy the folder inside "SF8".Ĭopy the folders "DK-Super" and "DD-Super" inside SF8 folder. ![]() Or you can have only Diddy or Donkey as Super. No need to delete folders DK-Normal and DD-Normal. The internal resolution suggested is 3x Native. You can use Prefetch Custom Textures (load all on startup). ![]() This will make the loading of textures instant when needed without any stuttering. You can delete "Gallery_All_Regions/Gallery_PAL/NTSC" and "Credits_Gallery" to reduce RAM usage by -570MB when prefetching. The controls textures are for all Wii/PS/Xbox controllers.Ĭheck the folder "SF8_Modular_textures" for the modular guide on how to choose. #Donkey kong country returns wii wbfs download usa 7 how to# Grab: Square / Xįreelook texture will be the nunchuck style texture. To change that replace tex1_24x24_19ca5f20832d67a8_6 with the one you want. If you play 2P Mode, make sure to map 1 for Nunchuck and A for sideways to Triangle/Y also.ĮDIT: Corrected texture filename and added info about 2P. Throw DKCR.ini from the archive inside Documents\Dolphin Emulator\Config\Profiles\WiimoteĪnd use these lines in DKCR's user config ini to auto load the profile: Included you can also find a profile optimized for Xbox controllers (combine it with Xbox-Type-A textures). Preliminary fixes for NTSC rev0 and NTSC rev1 #Donkey kong country returns wii wbfs download usa 7 archive# Fixes NTSC rev0 and rev1, now supports all versions of the game.Reworked and cleaned countless HD textures.Now all numbers are more readable and complement the font used Added fonts for system warnings (wii remote controller styles change).Fixed a typo at Map Freelook button texture in Controllers guide (Thanks coldnpale).You CAN use it as a base to make your own pack for DKCR and release it.Īdmentus for providing me with NTSC rev0 texturesĬDAMJC for Wii remote wrist strap warning I hope you have fun with my HD texture pack and if you have any suggestions, contributions, or want to just thank, please do. ![]() Info of my post, this is a FHD texture pack. I play in 1080p, so basically I changed all textures that looked crap on this resolution. I was going to do many other mipmap textures, but I saw in game that the difference was negligible to zero. So I tried to smart retexture the game and not all textures. The most problematic textures were actually the whole HUD (menus, life, items, etc) textures.īut I also changed many other. ![]()
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